Weapons & Gear
51 entries in the Rust compendium.
HatchetFrom felling trees to felling foes, the Hatchet is the survivor's first line of defense.Light Machine GunA belt-fed storm of 5.56mm fire, bridging the gap between rifle and machine gun.KatanaA precise, curved blade that rewards skill over stealth—no silent kills, no instant executSniper RifleOne shot, one kill: the silent judge of the wilderness.SickleA farmer's tool turned into a survivor's edge.Armor VestLightweight, multifunctional torso armor providing blunt-force trauma, slash, and projectiC4 ExplosiveThe ultimate equalizer for breaching the strongest bases with a single, devastating click—Molotov CocktailImprovised fire bomb for flushing bases and burning wood walls.SpearFive sticks, two rocks, and the first thing that keeps the wolves at bay.Sledge HammerSlow, heavy, and absolutely relentless against anything made of wood.PistolOne click, one crack, one reason your cave just got a lot quieter.RevolverSix rounds of quiet confidence, delivered from the sky.MacheteThe blade every survivor grips before they ever find a gun.ShotgunOne pump, one blast, one very surprised bandit on the other side of a wooden wall.Hunting RifleTen rounds of 7.62, zero excuses, and the quiet confidence of a well-placed shot.Combat ShotgunPump, rack, and drop a wall of lead before they know what hit them.CrossbowNo report, no flash, no warning — just a bolt in the dark and a body in the dirt.Compound BowDraw, aim, release—no thunder, just the whisper of a fletched shaft finding its mark.Burst RifleThree rounds, one breath, one decision—discipline is the only magazine you need.Assault RifleThirty rounds of 5.56mm, one trigger pull at a time, and a reputation that never fades.Rocket LauncherOne rocket, one base, one very loud Tuesday.SMGThe people's gun of the wasteland—cheap, fast, and always within reach.M79One round. One crater. One very bad day for everyone inside the walls.Flare GunOne shot, one burst of fire in the dark, then it's gone.Napalm GrenadeThe ground remembers the fire long after the thrower has run.Grenade LauncherOne shell, one crater, one very loud reason to rebuild from scratch.Frag GrenadeThree seconds of fuse, one crater, and a whole base left wondering what just happened.Incendiary GrenadeA canister of controlled chaos that turns the ground itself into a furnace.C4Five seconds of silence, then a wall becomes a memory.Tripwire MineSet the wire, walk away, and let the perimeter do the talking.Smoke GrenadeOne throw, and the whole world goes grey.Proximity MineSet it, forget it, and let the ground do the dirty work.Claymore MineSet it, forget it, and let the ground do the killing.Spike TrapA humble stake in the dirt that reminds every raider the wilderness bites back.FlashlightOne small beam of light is all that stands between you and the dark.ShovelThe first thing you dig up is the ground itself.TorchFive sticks, a scrap of cloth, and the only light you can trust when the sun goes down.AxeBefore you build a fortress, you swing the axe at the first tree.CrowbarTen sticks of wood and a handful of scrap: your first real answer to the dark.PickaxeEvery fortress, every gun, every scrap of steel starts with one honest swing against stoneChest ArmorIn a world of rust and ruin, your chest plate is the only thing standing between you and tHelmetIn Rust, the head goes first—so make sure yours is wearing something better than a rag.Repair KitIn Rust, nothing lasts forever—unless you keep a Repair Kit in your pocket.BackpackMore slots, more scrap, more survival—carry the world on your back.Armor PlateTen hundred fragments of scrap become the only thing standing between you and a bullet.BandageTen strips of cloth between you and the dirt.Armored VestStitched together from scraps, it is the first breath of armor in a world built on blood.MedkitOne squeeze, one breath, one more chance to keep swinging.PainkillersA few vials between you and the ground—Painkillers keep you moving when the pain tries to AdrenalineTwo seconds of pure, desperate speed when the world is closing in.StimpackA quick hit of synthetic healing that keeps you standing when the raid is still rolling in
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